There are two major flaws in Dream Big which I need to change before submitting it to the flicks:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWSM5R7Kshw1-jyR-Qhrt4SRzKmGZ9HDmhQpOG4N4zaRgGRJKTJAGs8Xv6SLnVjpe1NvSbfZ1i3BGv_UH8IJZvYl1gFeKdRGI1lD55AYSyHj0ycTEz17hooxSCkLfBH5ItvqyKfxkZdolW/s320/Blog.jpg) |
Snapshot render using Maya |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVUaLM79a3IMa1N7FWtuE1wDiAX-5YM_SrAW0x5jIXOZMG5N6JvRW4j6UNLaHn5jH_u87ZNuVskJRkRTpd7YSuVHVEJpL3u1P0t-lsCuXuzGMHiFhSIwPcQxkEQsgELbh3N2DZRO06HIXr/s320/Blog.0.png) |
Screenshot of After-Effects render |
The first of these is the texture of the ceiling shown above. I assume it to be a lighting issue.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLMUHkclzsKxg_ITBe2GTpynHp4wu4Jp0rdzMGEq7kEc-kxUd4gVepdDcqV7AlC4XU47sK1W29mprOryH9I-HEzo8DNnUn0jmoG7k6FhORMeoVeO4EpFd2F9OCblx0LmM0kH6cvO0rKOvP/s320/blog.1.jpg) |
Very spooky last few frames of Billy's kick. |
The second major issue to fix is weighting.
It takes a lot more time than I had originally planned for it to.
Luckily, all of the other components of my animation were really well presented. Except for a few minor timing and rendering issues such as the the chair's flickering exposure (see screenshots 2 & 3).